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love.graphics (Tiếng Việt)
Nhiệm vụ chính của module love.graphics là vẽ các đường nét, hình dạng, chữ, các Image (ảnh) cùng những đối tượng Drawable (vẽ được) khác lên mành hình. Nhiệm vụ thứ hai bao gồm việc nạp các file ngoài (các Image và Font) vào bộ nhớ, tạo ra các đối tượng riêng (như ParticleSystem hoặc Canvas) và quản lý những vị trí trên màn hình.
Hệ tọa độ của LÖVE có gốc đặt tại góc bên trái phía trên màn hình, tức là vị trí (0, 0). Trục x nằm ngang, hướng sang phải. Trục y thẳng đứng, hướng xuống dưới.
Trong nhiều trường hợp, bạn vẽ lên các ảnh hoặc hình tính từ vị trí góc trên bên trái (Xem hình trên).
Nhiều hàm được dùng để thao tác trên hệ tọa độ đồ họa, chính là cách mà những tọa độ này tương ứng với màn hình. Bạn có thể thay đổi vị trí, co giãn, và thậm chí xoay hình theo cách này.
Types
Canvas | Off-screen render target. |
Drawable | Superclass for all things that can be drawn on screen. |
Font | Defines the shape of characters than can be drawn onto the screen. |
Framebuffer | Off-screen render target. |
Image | Drawable image type. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
ParticleSystem | Used to create cool effects, like fire. |
PixelEffect | Pixel shader effect. |
Quad | A quadrilateral with texture coordinate information. |
Shader | Shader effect. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
Texture | Superclass for drawable objects which represent a texture. |
Functions
love.graphics.arc | Draws an arc. |
love.graphics.checkMode | Checks if a display mode is supported. |
love.graphics.circle | Draws a circle. |
love.graphics.clear | Clears the screen to background color. |
love.graphics.draw | Draws objects on screen. |
love.graphics.drawq | Draw a Quad with the specified Image on screen. |
love.graphics.getBackgroundColor | Gets the current background color. |
love.graphics.getBlendMode | Gets the blending mode. |
love.graphics.getCanvas | Returns the current target Canvas. |
love.graphics.getCaption | Gets the window caption. |
love.graphics.getColor | Gets the current color. |
love.graphics.getColorMask | Gets the active color components used when drawing. |
love.graphics.getColorMode | Gets the color mode (which controls how images are affected by the current color). |
love.graphics.getDefaultFilter | Returns the default scaling filters used with Images, Canvases, and Fonts. |
love.graphics.getDefaultImageFilter | Returns the default scaling filters. |
love.graphics.getDimensions | Gets the width and height of the window. |
love.graphics.getFont | Gets the current Font object. |
love.graphics.getHeight | Gets the height in pixels of the window. |
love.graphics.getLineJoin | Gets the line join style. |
love.graphics.getLineStipple | Gets the current line stipple. |
love.graphics.getLineStyle | Gets the line style. |
love.graphics.getLineWidth | Gets the current line width. |
love.graphics.getMaxImageSize | Gets the max supported width or height of Images and Canvases. |
love.graphics.getMaxPointSize | Gets the max supported point size. |
love.graphics.getMode | Returns the current display mode. |
love.graphics.getModes | Gets a list of supported fullscreen modes. |
love.graphics.getPixelEffect | Returns the current PixelEffect. |
love.graphics.getPointSize | Gets the point size. |
love.graphics.getPointStyle | Gets the current point style. |
love.graphics.getRendererInfo | Gets information about the system's video card and drivers. |
love.graphics.getScissor | Gets the current scissor box. |
love.graphics.getShader | Gets the current Shader. |
love.graphics.getSystemLimit | Gets the system-dependent maximum value for a love.graphics feature. |
love.graphics.getWidth | Gets the width in pixels of the window. |
love.graphics.hasFocus | Checks if the game window has keyboard focus. |
love.graphics.isCreated | Checks if the display has been set. |
love.graphics.isSupported | Checks for the support of graphics related functions. |
love.graphics.isWireframe | Gets whether wireframe mode is used when drawing. |
love.graphics.line | Draws lines between points. |
love.graphics.newCanvas | Creates a new Canvas. |
love.graphics.newFont | Creates a new Font. |
love.graphics.newFramebuffer | Creates a new Framebuffer. |
love.graphics.newImage | Creates a new Image. |
love.graphics.newImageFont | Creates a new Font by loading a specifically formatted image. |
love.graphics.newMesh | Creates a new Mesh. |
love.graphics.newParticleSystem | Creates a new ParticleSystem. |
love.graphics.newPixelEffect | Creates a new PixelEffect. |
love.graphics.newQuad | Creates a new Quad. |
love.graphics.newScreenshot | Creates a screenshot and returns the ImageData. |
love.graphics.newShader | Creates a new Shader. |
love.graphics.newSpriteBatch | Creates a new SpriteBatch. |
love.graphics.newStencil | Creates a new stencil. |
love.graphics.origin | Resets the current coordinate transformation. |
love.graphics.point | Draws a point. |
love.graphics.polygon | Draw a polygon. |
love.graphics.pop | Pops the current coordinate transformation from the transformation stack. |
love.graphics.present | Displays the results of drawing operations on the screen. |
love.graphics.print | Draws text on screen. If no Font is set, one will be created and set (once) if needed. |
love.graphics.printf | Draws formatted text, with word wrap and alignment. |
love.graphics.push | Copies and pushes the current coordinate transformation to the transformation stack. |
love.graphics.quad | Draws a quadrilateral shape. |
love.graphics.rectangle | Draws a rectangle. |
love.graphics.reset | Resets the current graphics settings. |
love.graphics.rotate | Rotates the coordinate system in two dimensions. |
love.graphics.scale | Scales the coordinate system in two dimensions. |
love.graphics.setBackgroundColor | Sets the background color. |
love.graphics.setBlendMode | Sets the blending mode. |
love.graphics.setCanvas | Captures drawing operations to a Canvas |
love.graphics.setCaption | Sets the window caption. |
love.graphics.setColor | Sets the color used for drawing. |
love.graphics.setColorMask | Sets the color mask. Enables or disables specific color components when rendering. |
love.graphics.setColorMode | Sets the color mode (which controls how images are affected by the current color). |
love.graphics.setDefaultFilter | Sets the default scaling filters used with Images, Canvases, and Fonts. |
love.graphics.setDefaultImageFilter | Sets the default scaling filters. |
love.graphics.setFont | Set an already-loaded Font as the current font. |
love.graphics.setIcon | Set window icon. |
love.graphics.setInvertedStencil | Defines an inverted stencil. |
love.graphics.setLine | Sets the line width and style. |
love.graphics.setLineJoin | Sets the line join style. |
love.graphics.setLineStipple | Sets the line stipple pattern. |
love.graphics.setLineStyle | Sets the line style. |
love.graphics.setLineWidth | Sets the line width. |
love.graphics.setMode | Changes the display mode. |
love.graphics.setNewFont | Creates and sets a new Font. |
love.graphics.setPixelEffect | Routes drawing operations through a pixel shader. |
love.graphics.setPoint | Sets the point size and style. |
love.graphics.setPointSize | Sets the point size. |
love.graphics.setPointStyle | Sets the point style. |
love.graphics.setRenderTarget | Captures drawing operations to a Framebuffer |
love.graphics.setScissor | Sets or disables scissor. |
love.graphics.setShader | Routes drawing operations through a shader. |
love.graphics.setStencil | Defines or releases a stencil. |
love.graphics.setWireframe | Sets whether wireframe lines will be used when drawing. |
love.graphics.shear | Shears the coordinate system. |
love.graphics.toggleFullscreen | Toggles fullscreen. |
love.graphics.translate | Translates the coordinate system in two dimensions. |
love.graphics.triangle | Draws a triangle. |
Enums
AlignMode | Text alignment. |
BlendMode | Different ways you do alpha blending. |
ColorMode | Controls how drawn images are affected by current color. |
DrawMode | Controls whether shapes are drawn as an outline, or filled. |
FilterMode | How the image is filtered when scaling. |
GraphicsFeature | Graphics features that can be checked for with love.graphics.isSupported. |
GraphicsLimit | Types of system-dependent graphics limits. |
LineJoin | Line join style. |
LineStyle | The styles in which lines are drawn. |
MeshDrawMode | How a Mesh's vertices are used when drawing. |
PointStyle | How points should be drawn. |
SpriteBatchUsage | Usage hints for SpriteBatches. |
TextureFormat | Controls the canvas texture format. |
WrapMode | How the image wraps inside a large Quad. |
See Also
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