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love.graphics.newCanvas
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.newFramebuffer. |
Creates a new Canvas object for offscreen rendering.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
Arguments
None.
Returns
Canvas canvas
- A new Canvas with width/height equal to the window width/height.
Function
Synopsis
Arguments
Returns
Canvas canvas
- A new Canvas with specified width and height.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
Arguments
number width (window_width)
- The desired width of the Canvas.
number height (window_height)
- The desired height of the Canvas.
TextureFormat format ("normal")
- The desired texture format of the Canvas.
Returns
Canvas canvas
- A new Canvas with specified width and height.
Notes
Some Canvas texture modes have higher system requirements than normal Canvases. Use love.graphics.isSupported to check for support.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
Arguments
number width (window_width)
- The desired width of the Canvas.
number height (window_height)
- The desired height of the Canvas.
TextureFormat format ("normal")
- The desired texture format of the Canvas.
number fsaa (0)
- The desired number of antialiasing samples used when drawing to the Canvas.
Returns
Canvas canvas
- A new Canvas with specified width and height.
Notes
Antialiased Canvases have *slightly* higher system requirements than normal Canvases. Additionally, the supported maximum number of fsaa samples varies depending on the system. Use love.graphics.getSystemLimit to check.
If the number of FSAA samples specified is greater than the maximum supported by the system, the Canvas will still be created but only using the maximum supported amount (this includes 0.)
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