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love.graphics.newImage
Creates a new Image from a filepath, FileData or an ImageData.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
image = love.graphics.newImage( filename )
Arguments
string filename
- The filepath to the image file.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Synopsis
image = love.graphics.newImage( imageData )
Arguments
ImageData imageData
- An ImageData object. The Image will use this ImageData to reload itself when love.window.setMode is called.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
image = love.graphics.newImage( compressedData )
Arguments
CompressedData compressedData
- A CompressedData object. The Image will use this CompressedData to reload itself when love.window.setMode is called.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
image = love.graphics.newImage( filename, format )
Arguments
string filename
- The filepath to the image file (or a FileData or ImageData or CompressedData object.)
TextureFormat format
- The format to interpret the image's data as.
Returns
Image image
- An Image object which can be drawn on screen.
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