ParticleSystem (Tiếng Việt)

Được dùng để tạo nên những hiệu ứng hay, như lửa chẳng hạn. Hệ các hạt được lập nên và vẽ trên màn hình bằng các hàm trong love.graphics. Bạn cũng cần cập nhật chúng trong callback có tên update(dt) thì mới thấy được sự biến đổi của các hạt được phát ra.

Constructor

love.graphics.newParticleSystem Creates a new ParticleSystem.

Hàm

Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
ParticleSystem:clone Creates an identical copy of the ParticleSystem in the stopped state.
ParticleSystem:count Gets the amount of particles that are currently in the system.
ParticleSystem:emit Emits a burst of particles from the particle emitter.
ParticleSystem:getAreaSpread Gets the area-based spawn parameters for the particles.
ParticleSystem:getBufferSize Gets the maximum number of particles the ParticleSystem can have at once.
ParticleSystem:getColors Gets the colors to apply to the particle sprite.
ParticleSystem:getCount Gets the number of particles that are currently in the system.
ParticleSystem:getDirection Gets the direction of the particle emitter (in radians).
ParticleSystem:getEmissionRate Gets the amount of particles emitted per second.
ParticleSystem:getEmitterLifetime Gets how long the particle system will emit particles
ParticleSystem:getImage Gets the image used for the particles.
ParticleSystem:getInsertMode Gets the mode used when the ParticleSystem adds new particles.
ParticleSystem:getLinearAcceleration Gets the linear acceleration (acceleration along the x and y axes) for particles.
ParticleSystem:getOffset Gets the particle image's draw offset.
ParticleSystem:getOffsetX Get the x coordinate of the particle rotation offset.
ParticleSystem:getOffsetY Get the y coordinate of the particle rotation offset.
ParticleSystem:getParticleLifetime Gets the lifetime of the particles.
ParticleSystem:getPosition Gets the position of the emitter.
ParticleSystem:getRadialAcceleration Gets the radial acceleration (away from the emitter).
ParticleSystem:getRotation Gets the rotation of the image upon particle creation (in radians).
ParticleSystem:getSizeVariation Gets the amount of size variation.
ParticleSystem:getSizes Gets the sizes of the particle over its lifetime.
ParticleSystem:getSpeed Gets the speed of the particles.
ParticleSystem:getSpin Gets the spin of the sprite.
ParticleSystem:getSpinVariation Gets the amount of spin variation.
ParticleSystem:getSpread Gets the amount of directional spread of the particle emitter (in radians).
ParticleSystem:getTangentialAcceleration Gets the tangential acceleration (acceleration perpendicular to the particle's direction).
ParticleSystem:getTexture Gets the texture (Image or Canvas) used for the particles.
ParticleSystem:getX Gets the x-coordinate of the particle emitter's position.
ParticleSystem:getY Gets the y-coordinate of the particle emitter's position.
ParticleSystem:hasRelativeRotation Gets whether particle angles and rotations are relative to their velocities.
ParticleSystem:isActive Checks whether the particle system is actively emitting particles.
ParticleSystem:isEmpty Checks whether the particle system is empty of particles.
ParticleSystem:isFull Checks whether the particle system is full of particles.
ParticleSystem:isPaused Checks whether the particle system is paused.
ParticleSystem:isStopped Checks whether the particle system is stopped.
ParticleSystem:moveTo Moves the position of the emitter.
ParticleSystem:pause Pauses the particle emitter.
ParticleSystem:reset Resets the particle emitter, removing existing particles and resetting the lifetime counter.
ParticleSystem:setAreaSpread Sets area-based spawn parameters for the particles.
ParticleSystem:setBufferSize Sets the size of the buffer (the max allowed amount of particles in the system).
ParticleSystem:setColor Sets the color of the image.
ParticleSystem:setColors Sets the colors to apply to the particle sprite.
ParticleSystem:setDirection Sets the direction the particles will be emitted in.
ParticleSystem:setEmissionRate Sets the amount of particles emitted per second.
ParticleSystem:setEmitterLifetime Sets how long the particle system should emit particles
ParticleSystem:setGravity Sets the gravity affecting the particles (acceleration along the y-axis).
ParticleSystem:setImage Sets the image to be used for the particles.
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