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SpriteBatchUsage
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches to optimize sprite data storage on the GPU.
Constants
- dynamic
- The SpriteBatch data will change repeatedly during its lifetime.
- static
- The SpriteBatch will not be modified after initial sprites are added.
- stream
- The SpriteBatch data will always change between draws.
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