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love.graphics.setRenderTarget
Available since LÖVE 0.7.0 |
This function is not supported in earlier versions. |
Removed in LÖVE 0.8.0 |
It has been renamed to love.graphics.setCanvas. |
Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.
Function
Synopsis
Arguments
Framebuffer framebuffer
- The new render target.
Returns
Nothing.
Notes
Sets the render target to a specified Framebuffer. The specified Framebuffer will be cleared. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
Function
Synopsis
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()
-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)
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