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BezierCurve |
A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
Body |
Bodies are objects with velocity and position. |
Canvas |
Off-screen render target. |
ChainShape |
A ChainShape consists of multiple line segments. |
Channel |
An object which can be used to send and receive data between different threads. |
CircleShape |
Circle extends Shape and adds a radius and a local position. |
CompressedData |
Compressed image data designed to stay compressed in RAM and on the GPU. |
Contact |
Contacts are objects created to manage collisions in worlds. |
Cursor |
Represents a hardware cursor. |
Data |
The superclass of all data. |
Decoder |
An object which can gradually decode a sound file. |
DistanceJoint |
Keeps two bodies at the same distance. |
Drawable |
Superclass for all things that can be drawn on screen. |
EdgeShape |
EdgeShape is a line segment. |
File |
Represents a file on the filesystem. |
FileData |
Data representing the contents of a file. |
Fixture |
Fixtures attach shapes to bodies. |
Font |
Defines the shape of characters than can be drawn onto the screen. |
FontData |
A FontData represents a font. |
Framebuffer |
Off-screen render target. |
FrictionJoint |
A FrictionJoint applies friction to a body. |
GearJoint |
Keeps bodies together in such a way that they act like gears. |
GlyphData |
A GlyphData represents a drawable symbol of a font. |
Image |
Drawable image type. |
ImageData |
Raw (decoded) image data. |
Joint |
Attach multiple bodies together to interact in unique ways. |
Joystick |
Represents a physical joystick. |
Mesh |
A 2D polygon mesh used for drawing arbitrary textured shapes. |
MouseJoint |
For controlling objects with the mouse. |
Object:type |
Gets the type of the object as a string. |
Object:typeOf |
Checks whether an object is of a certain type. |
ParticleSystem |
Used to create cool effects, like fire. |
PixelEffect |
Pixel shader effect. |
PolygonShape |
Polygon is a convex polygon with up to 8 sides. |
PrismaticJoint |
Restricts relative motion between Bodies to one shared axis. |
PulleyJoint |
Allows you to simulate bodies connected through pulleys. |
Quad |
A quadrilateral with texture coordinate information. |
RandomGenerator |
A random number generation object which has its own random state. |
Rasterizer |
A Rasterizer represents font data and glyphs. |
RevoluteJoint |
Allow two Bodies to revolve around a shared point. |
RopeJoint |
Enforces a maximum distance between two points on two bodies. |
Shader |
Shader effect. |
Shape |
Shapes are objects used to control mass and collisions. |
SoundData |
Contains raw audio samples. |
Source |
A Source represents audio you can play back. |
SpriteBatch |
Store image positions in a buffer, and draw it in one call. |
Texture |
Superclass for drawable objects which represent a texture. |
Thread |
A Thread represents a thread. |
WeldJoint |
A WeldJoint essentially glues two bodies together. |
WheelJoint |
Restricts a point on the second body to a line on the first body. |