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Source (日本語)
Sourceはオーディオ再生用オブジェクトです。 任意のソースについて、ボリュームやピッチ・ステレオ位置などを設定できます。
コンストラクタ
love.audio.newSource | Creates a new Source from a file, SoundData, or Decoder. |
関数
BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
Body | Bodies are objects with velocity and position. |
Canvas | Off-screen render target. |
ChainShape | A ChainShape consists of multiple line segments. |
Channel | An object which can be used to send and receive data between different threads. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
CompressedData | Compressed image data designed to stay compressed in RAM and on the GPU. |
Contact | Contacts are objects created to manage collisions in worlds. |
Cursor | Represents a hardware cursor. |
Data | The superclass of all data. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
EdgeShape | EdgeShape is a line segment. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Fixture | Fixtures attach shapes to bodies. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
FrictionJoint | A FrictionJoint applies friction to a body. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
Joystick | Represents a physical joystick. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
MouseJoint | For controlling objects with the mouse. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
ParticleSystem | Used to create cool effects, like fire. |
PixelEffect | Pixel shader effect. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
Quad | A quadrilateral with texture coordinate information. |
RandomGenerator | A random number generation object which has its own random state. |
Rasterizer | A Rasterizer represents font data and glyphs. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
RopeJoint | Enforces a maximum distance between two points on two bodies. |
Shader | Shader effect. |
Shape | Shapes are objects used to control mass and collisions. |
SoundData | Contains raw audio samples. |
Source | A Source represents audio you can play back. |
Source:clone | Creates an identical copy of the Source in the stopped state. |
Source:getAttenuationDistances | Gets the reference and maximum attenuation distances of the Source. |
Source:getChannels | Gets the number of channels in the Source. |
Source:getCone | Gets the Source's directional volume cones. |
Source:getDirection | Gets the direction of the Source. |
… further results |
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