File (Русский)

Представляет файл в файловой системе.

Конструкторы

love.filesystem.newFile Creates a new File object.

Функции

Эти функции имеют скобки в странных местах. Это потому, что имя File: зарезервировано в Mediawiki.

(File):close Closes a File.
(File):eof If the end-of-file has been reached
(File):flush Flushes any buffered written data in the file to disk.
(File):getBuffer Gets the buffer mode of a file.
(File):getMode Gets the FileMode the file has been opened with.
(File):getSize Returns the file size.
(File):isOpen Gets whether the file is open.
(File):lines Iterate over all the lines in a file.
(File):open Open the file for write, read or append.
(File):read Read a number of bytes from a file
(File):seek Seek to a position in a file
(File):setBuffer Sets the buffer mode for a file opened for writing or appending.
(File):tell Returns the position in the file
(File):write Write data to a file.
BezierCurve A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree.
Body Bodies are objects with velocity and position.
Canvas Off-screen render target.
ChainShape A ChainShape consists of multiple line segments.
Channel An object which can be used to send and receive data between different threads.
CircleShape Circle extends Shape and adds a radius and a local position.
CompressedData Compressed image data designed to stay compressed in RAM and on the GPU.
Contact Contacts are objects created to manage collisions in worlds.
Cursor Represents a hardware cursor.
Data The superclass of all data.
Decoder An object which can gradually decode a sound file.
DistanceJoint Keeps two bodies at the same distance.
Drawable Superclass for all things that can be drawn on screen.
EdgeShape EdgeShape is a line segment.
File Represents a file on the filesystem.
FileData Data representing the contents of a file.
Fixture Fixtures attach shapes to bodies.
Font Defines the shape of characters than can be drawn onto the screen.
FontData A FontData represents a font.
Framebuffer Off-screen render target.
FrictionJoint A FrictionJoint applies friction to a body.
GearJoint Keeps bodies together in such a way that they act like gears.
GlyphData A GlyphData represents a drawable symbol of a font.
Image Drawable image type.
ImageData Raw (decoded) image data.
Joint Attach multiple bodies together to interact in unique ways.
Joystick Represents a physical joystick.
Mesh A 2D polygon mesh used for drawing arbitrary textured shapes.
MouseJoint For controlling objects with the mouse.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
ParticleSystem Used to create cool effects, like fire.
PixelEffect Pixel shader effect.
PolygonShape Polygon is a convex polygon with up to 8 sides.
PrismaticJoint Restricts relative motion between Bodies to one shared axis.
PulleyJoint Allows you to simulate bodies connected through pulleys.
… further results

Перечисления

BufferMode Buffer modes for File objects.
FileMode The different modes you can open a File in.

Смтрите также

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