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Joint (Русский)
Соединяет вместе несколько тел, взаимодействующих разными сопсобами.
Функции
| Joint:destroy | Explicitly destroys the Joint. | 
| Joint:getAnchors | Get the anchor points of the joint. | 
| Joint:getCollideConnected | Gets whether the connected Bodies collide. | 
| Joint:getReactionForce | Returns the reaction force on the second body. | 
| Joint:getReactionTorque | Returns the reaction torque on the second body. | 
| Joint:getType | Gets an string representing the type. | 
| Joint:getUserData | Returns the Lua value associated with this Joint. | 
| Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 
| Joint:setUserData | Associates a Lua value with the Joint. | 
Подтипы
| DistanceJoint | Keeps two bodies at the same distance. | 
| FrictionJoint | A FrictionJoint applies friction to a body. | 
| GearJoint | Keeps bodies together in such a way that they act like gears. | 
| MouseJoint | For controlling objects with the mouse. | 
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. | 
| PulleyJoint | Allows you to simulate bodies connected through pulleys. | 
| RevoluteJoint | Allow two Bodies to revolve around a shared point. | 
| RopeJoint | Enforces a maximum distance between two points on two bodies. | 
| WeldJoint | A WeldJoint essentially glues two bodies together. | 
| WheelJoint | Restricts a point on the second body to a line on the first body. | 
Перечисления
| JointType | Different types of joints. | 
Смотрите также
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