Joint (Русский)

Соединяет вместе несколько тел, взаимодействующих разными сопсобами.

Функции

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint.
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other.
Joint:setUserData Associates a Lua value with the Joint.

Подтипы

DistanceJoint Keeps two bodies at the same distance.
FrictionJoint A FrictionJoint applies friction to a body.
GearJoint Keeps bodies together in such a way that they act like gears.
MouseJoint For controlling objects with the mouse.
PrismaticJoint Restricts relative motion between Bodies to one shared axis.
PulleyJoint Allows you to simulate bodies connected through pulleys.
RevoluteJoint Allow two Bodies to revolve around a shared point.
RopeJoint Enforces a maximum distance between two points on two bodies.
WeldJoint A WeldJoint essentially glues two bodies together.
WheelJoint Restricts a point on the second body to a line on the first body.

Перечисления

JointType Different types of joints.

Смотрите также

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