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SpriteBatch (Русский)
Накопление геометрии в буфере, которая может быть нарисована за один вызов.
Функции
Canvas | Off-screen render target. |
Framebuffer | Off-screen render target. |
Image | Drawable image type. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
ParticleSystem | Used to create cool effects, like fire. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch:add | Adds a sprite to the batch. |
SpriteBatch:addq | Adds a Quad to the batch. |
SpriteBatch:bind | Binds the SpriteBatch to memory for more efficient updating. |
SpriteBatch:clear | Removes all sprites from the buffer. |
SpriteBatch:flush | Immediately sends all new and modified sprite data to the graphics card. |
SpriteBatch:getBufferSize | Gets the maximum number of sprites the SpriteBatch can hold. |
SpriteBatch:getColor | Gets the color that will be used for the next add and set operations. |
SpriteBatch:getCount | Gets the number of sprites currently in the SpriteBatch. |
SpriteBatch:getImage | Returns the image used by the SpriteBatch. |
SpriteBatch:getTexture | Gets the texture (Image or Canvas) used by the SpriteBatch. |
SpriteBatch:set | Changes a sprite in the batch. |
SpriteBatch:setBufferSize | Sets the maximum number of sprites the SpriteBatch can hold. |
SpriteBatch:setColor | Sets the color that will be used for the next add or set operations. |
SpriteBatch:setImage | Replaces the image used for the sprites. |
SpriteBatch:setTexture | Sets the texture (Image or Canvas) used for the sprites in the batch. |
SpriteBatch:setq | Changes a sprite with a quad in the batch. |
SpriteBatch:unbind | Unbinds the SpriteBatch. |
Texture | Superclass for drawable objects which represent a texture. |
Базовый тип
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