Views
SpriteBatch:setBufferSize
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
This function can be slow if it is called every frame, such as from love.update or love.draw. |
Function
Synopsis
SpriteBatch:setBufferSize( size )
Arguments
number size
- The new maximum number of sprites the batch can hold.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info