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SpriteBatch:bind
Available since LÖVE 0.8.0 |
It has been renamed from SpriteBatch:lock. |
Binds the SpriteBatch to memory for more efficient updating.
Binding a SpriteBatch before updating its content can improve the performance as it doesn't push each update to the graphics card separately. Don't forget to unbind the SpriteBatch or the updates won't show up.
Function
Synopsis
SpriteBatch:bind( )
Arguments
None.
Returns
Nothing.
Examples
Updating a SpriteBatch with binding
function update_spritebatch(spritebatch)
spritebatch:bind()
for i = 1, 100 do
add_tile(spritebatch)
end
spritebatch:unbind()
end
spritebatch:bind()
for i = 1, 100 do
add_tile(spritebatch)
end
spritebatch:unbind()
end
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