PulleyJoint (Русский)

Позволяет симулировать тела, соединенные шкивом.

Функции

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint.
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other.
Joint:setUserData Associates a Lua value with the Joint.
PulleyJoint:getConstant Get the total length of the rope.
PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates.
PulleyJoint:getLength1 Get the current length of the segment attached to the first body.
PulleyJoint:getLength2 Get the current length of the segment attached to the second body.
PulleyJoint:getLengthA Get the current length of the segment attached to the first body.
PulleyJoint:getLengthB Get the current length of the segment attached to the second body.
PulleyJoint:getMaxLengths Get the maximum lengths of the rope segments.
PulleyJoint:getRatio Get the pulley ratio.
PulleyJoint:setConstant Set the total length of the rope.
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.
PulleyJoint:setRatio Set the pulley ratio.

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