Body (Tiếng Việt)

Vật thể là những đối tượng có vận tốc và vị trí.

Constructor

love.physics.newBody Creates a new body.

Hàm

Body:applyAngularImpulse Applies an angular impulse to a body.
Body:applyForce Apply force to a Body.
Body:applyImpulse Applies an impulse to a body.
Body:applyLinearImpulse Applies an impulse to a body.
Body:applyTorque Apply torque to a body.
Body:destroy Explicitly destroys the Body.
Body:getAllowSleeping Return whether a body is allowed to sleep.
Body:getAngle Get the angle of the body.
Body:getAngularDamping Gets the Angular damping of the Body.
Body:getAngularVelocity Get the angular velocity of the Body.
Body:getFixtureList Returns a table with all fixtures.
Body:getGravityScale Returns the gravity scale factor.
Body:getInertia Gets the rotational inertia of the body.
Body:getLinearDamping Gets the linear damping of the Body.
Body:getLinearVelocity Gets the linear velocity of the Body from its center of mass.
Body:getLinearVelocityFromLocalPoint Get the linear velocity of a point on the body.
Body:getLinearVelocityFromWorldPoint Get the linear velocity of a point on the body.
Body:getLocalCenter Get the center of mass position in local coordinates.
Body:getLocalPoint Transform a point from world coordinates to local coordinates.
Body:getLocalVector Transform a vector from world coordinates to local coordinates.
Body:getMass Get the mass of the body.
Body:getMassData Returns the mass, its center, and the rotational inertia.
Body:getPosition Get the position of the body.
Body:getType Returns the type of the body.
Body:getUserData Returns the Lua value associated with this Body.
Body:getWorldCenter Get the center of mass position in world coordinates.
Body:getWorldPoint Transform a point from local coordinates to world coordinates.
Body:getWorldPoints Transforms multiple points from local coordinates to world coordinates.
Body:getWorldVector Transform a vector from local coordinates to world coordinates.
Body:getX Get the x position of the body in world coordinates.
Body:getY Get the y position of the body in world coordinates.
Body:isActive Returns whether the body is actively used in the simulation.
Body:isAwake Returns the sleep status of the body.
Body:isBullet Get the bullet status of a body.
Body:isDynamic Get the dynamic status of the body.
Body:isFixedRotation Returns whether the body rotation is locked.
Body:isFrozen Get the frozen status of the body.
Body:isSleeping Get the sleeping status of a body.
Body:isSleepingAllowed Returns the sleeping behaviour of the body.
Body:isStatic Get the static status of the body.
Body:putToSleep Put the body to sleep.
Body:resetMassData Resets the mass of the body.
Body:setActive Sets whether the body is active in the world.
Body:setAllowSleeping Set the sleep behaviour of a body.
Body:setAngle Set the angle of the body.
Body:setAngularDamping Sets the angular damping of a Body
Body:setAngularVelocity Sets the angular velocity of a Body.
Body:setAwake Wakes the body up or puts it to sleep.
Body:setBullet Set the bullet status of a body.
Body:setFixedRotation Set whether a body has fixed rotation.
Body:setGravityScale Sets a new gravity scale factor for the body.
Body:setInertia Set the inertia of a body.
Body:setLinearDamping Sets the linear damping of a Body.
Body:setLinearVelocity Sets a new linear velocity for the Body.
Body:setMass Sets the mass properties directly.
Body:setMassData Overrides the calculated mass data.
Body:setMassFromShapes Sets mass properties from attatched shapes.
Body:setPosition Set the position of the body.
Body:setSleepingAllowed Sets the sleeping behaviour of the body.
Body:setType Sets a new body type.
Body:setUserData Associates a Lua value with the Body.
Body:setX Set the x position of the body.
Body:setY Set the y position of the body.
Body:wakeUp Wake up a sleeping body.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Kiểu liệt kê

BodyType The types of a Body.

Kiểu cấp trên

Object

Xem thêm


Ngôn ngữ khác

Personal tools