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love.physics.newBody
Creates a new body.
There are three types of bodies.
- Static bodies do not move, have a infinite mass, and can be used for level boundaries.
- Dynamic bodies are the main actors in the simulation, they collide with everything.
- Kinematic bodies do not react to forces and only collide with dynamic bodies.
The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.
Function
| Available since LÖVE 0.8.0 |
| This variant is not supported in earlier versions. |
Synopsis
body = love.physics.newBody( world, x, y, type )
Arguments
World world- The world to create the body in.
number x (0)- The x position of the body.
number y (0)- The y position of the body.
BodyType type ("static")- The type of the body.
Returns
Body body- A new body.
Function
| Removed in LÖVE 0.8.0 |
| This variant is not supported in that and later versions. |
Synopsis
body = love.physics.newBody( world, x, y, m, i )
Arguments
World world- The world to create the body in.
number x (0)- The x position of the body.
number y (0)- The y position of the body.
number m (0)- The mass of the body.
number i (0)- The rotational inertia of the body.
Returns
Body body- A new body.
See Also
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