Mesh:setVertex

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Sets the properties of a vertex in the Mesh.

Function

Synopsis

Mesh:setVertex( index, x, y, u, v, r, g, b, a )

Arguments

number index
The index of the the vertex you want to modify.
number x
The position of the vertex (x-axis).
number y
The position of the vertex (y-axis).
number u
The horizontal component of the texture coordinate.
number v
The vertical component of the texture coordinate.
number r (255)
The red component of the vertex's color.
number g (255)
The green component of the vertex's color.
number b (255)
The blue component of the vertex's color.
number a (255)
The alpha component of the vertex's color.

Returns

Nothing.

Function

Synopsis

Mesh:setVertex( index, vertex )

Arguments

number index
The index of the the vertex you want to modify.
table vertex
A table with vertex information.
number [1]
The position of the vertex on the x-axis.
number [2]
The position of the vertex on the y-axis.
number [3]
The u texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [4]
The v texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [5] (255)
The red color component.
number [6] (255)
The green color component.
number [7] (255)
The blue color component.
number [8] (255)
The alpha color component.

Returns

Nothing.

See Also

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