Views
Mesh:setTexture
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. |
Sets the texture (Image or Canvas) used when drawing the Mesh.
Function
Synopsis
Mesh:setTexture( texture )
Arguments
Texture texture
- The Image or Canvas to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setTexture( )
Arguments
None.
Returns
Nothing.
Notes
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info