Views
love.timer.sleep
Pauses the current thread for the specified amount of time.
Function
Available since LÖVE 0.8.0 |
This behaviour is not supported in earlier versions. |
Synopsis
love.timer.sleep( s )
Arguments
number s
- Seconds to sleep for.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This behaviour is not supported in that and later versions. |
Synopsis
love.timer.sleep( ms )
Arguments
number ms
- Milliseconds to sleep for.
Returns
Nothing.
Examples
Use sleep to cap FPS at 30
function love.update(dt)
if dt < 1/30 then
love.timer.sleep(1/30 - dt)
end
end
if dt < 1/30 then
love.timer.sleep(1/30 - dt)
end
end
More sophisticated way to cap FPS
This takes into account the time spent updating and drawing each frame.
function love.load()
min_dt = 1/30
next_time = love.timer.getTime()
end
function love.update(dt)
next_time = next_time + min_dt
--rest of function here
end
function love.draw()
--rest of function here
local cur_time = love.timer.getTime()
if next_time <= cur_time then
next_time = cur_time
return
end
love.timer.sleep(next_time - cur_time)
end
min_dt = 1/30
next_time = love.timer.getTime()
end
function love.update(dt)
next_time = next_time + min_dt
--rest of function here
end
function love.draw()
--rest of function here
local cur_time = love.timer.getTime()
if next_time <= cur_time then
next_time = cur_time
return
end
love.timer.sleep(next_time - cur_time)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info