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love.physics.newRevoluteJoint
Creates a pivot joint between two bodies.
This joint connects two bodies to a point around which they can pivot.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x
- The x position of the connecting point.
number y
- The y position of the connecting point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
Joint joint
- The new revolute joint.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
Arguments
Body body1
- The first body to connect with a Revolute Joint.
Body body2
- The second body to connect with a Revolute Joint.
number x
- The x position of the connecting point.
number y
- The y position of the connecting point.
Returns
Joint joint
- The new revolute joint.
See Also
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