World:setContactFilter

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Sets a function for collision filtering.

If the group and category filtering doesn't generate a collision decision, this function gets called with the two fixtures as arguments. The function should return a boolean value where true means the fixtures will collide and false means they will pass through each other.

Function

Synopsis

World:setContactFilter( filter )

Arguments

function filter
The function handling the contact filtering.

Returns

Nothing.

See Also


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