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LoveAStar
A* search for pathfinding in games
LoveAStar in action [1]
Benefits
- Runs optimally (for a static map, on my Dell XPS 8100, can build 62 consecutive paths on a 25 x 25 square grid while staying above 30 FPS)
- Extendable to any map type (square, rectangles, hexagons, world maps, possibly even 3D spaces)
- Easy to implement. Ships with instructions for "flattening" a map to be used in my version of A*.
Download @ GitHub: [2]
View the original thread @ Love forums: [3]