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Joint (Русский)
Соединяет вместе несколько тел, взаимодействующих разными сопсобами.
Функции
| Joint:destroy | Explicitly destroys the Joint. |
| Joint:getAnchors | Get the anchor points of the joint. |
| Joint:getCollideConnected | Gets whether the connected Bodies collide. |
| Joint:getReactionForce | Returns the reaction force on the second body. |
| Joint:getReactionTorque | Returns the reaction torque on the second body. |
| Joint:getType | Gets an string representing the type. |
| Joint:getUserData | Returns the Lua value associated with this Joint. |
| Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
| Joint:setUserData | Associates a Lua value with the Joint. |
Подтипы
| DistanceJoint | Keeps two bodies at the same distance. |
| FrictionJoint | A FrictionJoint applies friction to a body. |
| GearJoint | Keeps bodies together in such a way that they act like gears. |
| MouseJoint | For controlling objects with the mouse. |
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint | Allows you to simulate bodies connected through pulleys. |
| RevoluteJoint | Allow two Bodies to revolve around a shared point. |
| RopeJoint | Enforces a maximum distance between two points on two bodies. |
| WeldJoint | A WeldJoint essentially glues two bodies together. |
| WheelJoint | Restricts a point on the second body to a line on the first body. |
Перечисления
| JointType | Different types of joints. |
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