Luna Wrapper | 
    
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LunaFour provides additional features such as properties (requires modification to Lua) and functions for retrieving and returning classes from C++.
template<class T> class Luna {
  public:
    static void Register(lua_State *L) {
      lua_pushcfunction(L, &Luna<T>::constructor);
      lua_setglobal(L, T::className);
      luaL_newmetatable(L, T::className);
      lua_pushstring(L, "__gc");
      lua_pushcfunction(L, &Luna<T>::gc_obj);
      lua_settable(L, -3);
    }
    static int constructor(lua_State *L) {
      T* obj = new T(L);
      lua_newtable(L);
      lua_pushnumber(L, 0);
      T** a = (T**)lua_newuserdata(L, sizeof(T*));
      *a = obj;
      luaL_getmetatable(L, T::className);
      lua_setmetatable(L, -2);
      lua_settable(L, -3); // table[0] = obj;
      for (int i = 0; T::Register[i].name; i++) {
        lua_pushstring(L, T::Register[i].name);
        lua_pushnumber(L, i);
        lua_pushcclosure(L, &Luna<T>::thunk, 1);
        lua_settable(L, -3);
      }
      return 1;
    }
    static int thunk(lua_State *L) {
      int i = (int)lua_tonumber(L, lua_upvalueindex(1));
      lua_pushnumber(L, 0);
      lua_gettable(L, 1);
      T** obj = static_cast<T**>(luaL_checkudata(L, -1, T::className));
      lua_remove(L, -1);
      return ((*obj)->*(T::Register[i].mfunc))(L);
    }
    static int gc_obj(lua_State *L) {
      T** obj = static_cast<T**>(luaL_checkudata(L, -1, T::className));
      delete (*obj);
      return 0;
    }
    struct RegType {
      const char *name;
      int(T::*mfunc)(lua_State*);
    };
};
class Foo {
  public:
    Foo(lua_State *L) {
      printf("in constructor\n");
    }
    int foo(lua_State *L) {
      printf("in foo\n");
    }
    ~Foo() {
      printf("in destructor\n");
    }
    static const char className[];
    static const Luna<Foo>::RegType Register[];
};
const char Foo::className[] = "Foo";
const Luna<Foo>::RegType Foo::Register[] = {
  { "foo", &Foo::foo },
  { 0 }
};
Then somewhere during initialization:
Luna<Foo>::Register(L);
From lua:
local foo = Foo()
foo:foo()
Later:
lua_close(L);
Results:
in constructor in foo in destructor
	// Directly add the new class
	static T* RegisterTable(lua_State *L)
	{
		luaL_newmetatable(L, T::className);
		lua_pushstring(L, "__gc");
		lua_pushcfunction(L, &Luna<T>::gc_obj);
		lua_settable(L, -3);
		T* obj = new T(L);
		lua_newtable(L);
		lua_pushnumber(L, 0);
		T** a = (T**)lua_newuserdata(L, sizeof(T*));
		*a = obj;
		luaL_getmetatable(L, T::className);
		lua_setmetatable(L, -2);
		lua_settable(L, -3); // table[0] = obj;
		for (int i = 0; T::Register[i].name; i++)
		{
			lua_pushstring(L, T::Register[i].name);
			lua_pushnumber(L, i);
			lua_pushcclosure(L, &Luna<T>::thunk, 1);
			lua_settable(L, -3);
		}
		lua_setglobal(L, T::className);
		return obj;
	}