Binding With Metatable And Closures

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Description

Here is an example of how to make a Lua binding to Thomas Boutell's GD Graphics Library[1] using closures containing a metatable. The original example of how to use GD in C can be found on Tom's web page[2].

Image.new is a constructor that returns a userdata containing the image to be maninpulated. The userdata's metatable has a garbage collection event to destroy the image, and a index event for calling the methods needed to draw the image and save the image to a file. Only three methods are implimented: ColorAllocate, Line and PNG.

C code


#include <stdio.h>



#include "lua.h"

#include "lauxlib.h"

#include "lualib.h"

#include "gd.h"



/*

==============================================================================

  Example Lua bindings for GD

==============================================================================

*/



#define IMAGE "Image"



static gdImagePtr checkimage (lua_State *L, int index)

{

  luaL_checktype(L, index, LUA_TUSERDATA);

  lua_getmetatable(L, index);

  if( ! lua_equal(L, lua_upvalueindex(1), -1) )

    luaL_typerror(L, index, IMAGE);  /* die */

  lua_pop(L, 1);

  return (gdImagePtr)lua_unboxpointer(L, index);

}



static gdImagePtr pushimage (lua_State *L, gdImagePtr im)

{

  lua_boxpointer(L, im);

  lua_pushvalue(L, lua_upvalueindex(1));

  lua_setmetatable(L, -2);

  return im;

}





static int image_new (lua_State *L)

{

  int x = luaL_checkint(L, 1);

  int y = luaL_checkint(L, 2);

  pushimage(L, gdImageCreate(x, y));

  return 1;

}



static int image_destroy (lua_State *L)

{

  gdImagePtr im = (gdImagePtr)lua_unboxpointer(L, 1);

  if (im) gdImageDestroy(im);

  return 0;

}



static int image_color_allocate (lua_State *L)

{

  gdImagePtr im = checkimage(L, 1);

  int r = luaL_checkint(L, 2);

  int g = luaL_checkint(L, 3);

  int b = luaL_checkint(L, 4);

  lua_pushnumber(L, gdImageColorAllocate(im, r, g, b));

  return 1;

}



static int image_line (lua_State *L)

{

  gdImagePtr im = checkimage(L, 1);

  int x1     = luaL_checkint(L, 2);

  int y1     = luaL_checkint(L, 3);

  int x2     = luaL_checkint(L, 4);

  int y2     = luaL_checkint(L, 5);

  int colour = luaL_checkint(L, 6);

  gdImageLine(im, x1, y1, x2, y2, colour);

  return 0;

}



static int image_png (lua_State *L)

{

  /* Output the image to the disk file in PNG format. */

  gdImagePtr im    = checkimage(L, 1);

  const char *name = luaL_checkstring(L, 2);

  FILE *pngout     = fopen( name, "wb");

  gdImagePng(im, pngout);

  fclose(pngout);

  return 0;

}



static const luaL_reg meta_methods[] = {

{"__gc", image_destroy },

{0,0}

};



static const luaL_reg image_methods[] = {

{"new",           image_new},

{"colorallocate", image_color_allocate},

{"line",          image_line},

{"PNG",           image_png},

{0,0}

};



#define newtable(L) (lua_newtable(L), lua_gettop(L))



int Image_register (lua_State *L)

{

  int metatable, methods;



  lua_pushliteral(L, IMAGE);         /* name of Image table */

  methods   = newtable(L);           /* Image methods table */

  metatable = newtable(L);           /* Image metatable */

  lua_pushliteral(L, "__index");     /* add index event to metatable */

  lua_pushvalue(L, methods);

  lua_settable(L, metatable);        /* metatable.__index = methods */

  lua_pushliteral(L, "__metatable"); /* hide metatable */

  lua_pushvalue(L, methods);

  lua_settable(L, metatable);        /* metatable.__metatable = methods */

  luaL_openlib(L, 0, meta_methods,  0); /* fill metatable */

  luaL_openlib(L, 0, image_methods, 1); /* fill Image methods table */

  lua_settable(L, LUA_GLOBALSINDEX); /* add Image to globals */

  return 0;

}





int main(int argc, char *argv[])

{

  lua_State *L = lua_open();



  luaopen_base(L);

  luaopen_table(L);

  luaopen_io(L);

  luaopen_string(L);

  luaopen_math(L);

  luaopen_debug(L);



  Image_register(L);



  if(argc>1) lua_dofile(L, argv[1]);



  lua_close(L);

  return 0;

}



Compiling the Code

This code can be compiled for Lua 5.0 as follows:


gcc gd.c  -L/usr/local/lib/ -llua -llualib -lgd -lpng

Lua Test Code

for n,v in pairs(Image) do print(n,v) end



size = 256



im = Image.new(size, size)



print(im)



white = im:colorallocate(255, 255, 255)



for i = 0,size-1,1 do

  c = im:colorallocate(0, i, i)

  im:line(0, 0, size-1 , i, c)

end



im:PNG'test.png'



-- debug.debug()

Test Code Output


$ ./a gd.lua

line    function: 0x100553b8

PNG     function: 0x10055500

colorallocate   function: 0x10055418

new     function: 0x10054ff8

userdata: 0x10055e98

This is the image created by the test code.

The next example shows how to use the index and newindex events to read and write structure members BindingWithMembersAndMethods

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Last edited January 6, 2007 6:31 pm GMT (diff)