Views
Source (日本語)
Sourceはオーディオ再生用オブジェクトです。 任意のソースについて、ボリュームやピッチ・ステレオ位置などを設定できます。
コンストラクタ
| love.audio.newSource | Creates a new Source from a file, SoundData, or Decoder. |
関数
| BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
| Body | Bodies are objects with velocity and position. |
| Canvas | Off-screen render target. |
| ChainShape | A ChainShape consists of multiple line segments. |
| Channel | An object which can be used to send and receive data between different threads. |
| CircleShape | Circle extends Shape and adds a radius and a local position. |
| CompressedData | Compressed image data designed to stay compressed in RAM and on the GPU. |
| Contact | Contacts are objects created to manage collisions in worlds. |
| Cursor | Represents a hardware cursor. |
| Data | The superclass of all data. |
| Decoder | An object which can gradually decode a sound file. |
| DistanceJoint | Keeps two bodies at the same distance. |
| Drawable | Superclass for all things that can be drawn on screen. |
| EdgeShape | EdgeShape is a line segment. |
| File | Represents a file on the filesystem. |
| FileData | Data representing the contents of a file. |
| Fixture | Fixtures attach shapes to bodies. |
| Font | Defines the shape of characters than can be drawn onto the screen. |
| FontData | A FontData represents a font. |
| Framebuffer | Off-screen render target. |
| FrictionJoint | A FrictionJoint applies friction to a body. |
| GearJoint | Keeps bodies together in such a way that they act like gears. |
| GlyphData | A GlyphData represents a drawable symbol of a font. |
| Image | Drawable image type. |
| ImageData | Raw (decoded) image data. |
| Joint | Attach multiple bodies together to interact in unique ways. |
| Joystick | Represents a physical joystick. |
| Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
| MouseJoint | For controlling objects with the mouse. |
| Object:type | Gets the type of the object as a string. |
| Object:typeOf | Checks whether an object is of a certain type. |
| ParticleSystem | Used to create cool effects, like fire. |
| PixelEffect | Pixel shader effect. |
| PolygonShape | Polygon is a convex polygon with up to 8 sides. |
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint | Allows you to simulate bodies connected through pulleys. |
| Quad | A quadrilateral with texture coordinate information. |
| RandomGenerator | A random number generation object which has its own random state. |
| Rasterizer | A Rasterizer represents font data and glyphs. |
| RevoluteJoint | Allow two Bodies to revolve around a shared point. |
| RopeJoint | Enforces a maximum distance between two points on two bodies. |
| Shader | Shader effect. |
| Shape | Shapes are objects used to control mass and collisions. |
| SoundData | Contains raw audio samples. |
| Source | A Source represents audio you can play back. |
| Source:clone | Creates an identical copy of the Source in the stopped state. |
| Source:getAttenuationDistances | Gets the reference and maximum attenuation distances of the Source. |
| Source:getChannels | Gets the number of channels in the Source. |
| Source:getCone | Gets the Source's directional volume cones. |
| Source:getDirection | Gets the direction of the Source. |
| … further results | |
関連項目
その他の言語
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info