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love (日本語)
loveのルートモジュールです。このルートモジュールは全てのloveモジュールを含みます。
モジュール
| love.audio | Provides an interface to output sound to the user's speakers. |
| love.event | Manages events, like keypresses. |
| love.filesystem | Provides an interface to the user's filesystem. |
| love.font | Allows you to work with fonts. |
| love.graphics | Drawing of shapes and images, management of screen geometry. |
| love.image | Provides an interface to decode encoded image data. |
| love.joystick | Provides an interface to connected joysticks. |
| love.keyboard | Provides an interface to the user's keyboard. |
| love.math | Provides system-independent mathematical functions. |
| love.mouse | Provides an interface to the user's mouse. |
| love.physics | Can simulate 2D rigid body physics in a realistic manner. |
| love.sound | This module is responsible for decoding sound files. |
| love.system | Provides access to information about the user's system. |
| love.thread | Allows you to work with threads. |
| love.timer | Provides an interface to your system's clock. |
| love.window | Provides an interface for the program's window. |
型
| Data | The superclass of all data. |
| Object | The superclass of all LÖVE types. |
コールバック
| Config Files | Game configuration settings. |
| love.draw | Callback function used to draw on the screen every frame. |
| love.errhand | The error handler, used to display error messages. |
| love.focus | Callback function triggered when window receives or loses focus. |
| love.gamepadaxis | Called when a Joystick's virtual gamepad axis is moved. |
| love.gamepadpressed | Called when a Joystick's virtual gamepad button is pressed. |
| love.gamepadreleased | Called when a Joystick's virtual gamepad button is released. |
| love.joystickadded | Called when a Joystick is connected. |
| love.joystickaxis | Called when a joystick axis moves. |
| love.joystickhat | Called when a joystick hat direction changes. |
| love.joystickpressed | Called when a joystick button is pressed. |
| love.joystickreleased | Called when a joystick button is released. |
| love.joystickremoved | Called when a Joystick is disconnected. |
| love.keypressed | Callback function triggered when a key is pressed. |
| love.keyreleased | Callback function triggered when a key is released. |
| love.load | This function is called exactly once at the beginning of the game. |
| love.mousefocus | Callback function triggered when window receives or loses mouse focus. |
| love.mousepressed | Callback function triggered when a mouse button is pressed. |
| love.mousereleased | Callback function triggered when a mouse button is released. |
| love.quit | Callback function triggered when the game is closed. |
| love.resize | Called when the window is resized. |
| love.run | The main function, containing the main loop. A sensible default is used when left out. |
| love.textinput | Called when text has been entered by the user. |
| love.threaderror | Callback function triggered when a Thread encounters an error. |
| love.update | Callback function used to update the state of the game every frame. |
| love.visible | Callback function triggered when window is shown or hidden. |
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