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| BezierCurve |
A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
| Body |
Bodies are objects with velocity and position. |
| Canvas |
Off-screen render target. |
| ChainShape |
A ChainShape consists of multiple line segments. |
| Channel |
An object which can be used to send and receive data between different threads. |
| CircleShape |
Circle extends Shape and adds a radius and a local position. |
| CompressedData |
Compressed image data designed to stay compressed in RAM and on the GPU. |
| Contact |
Contacts are objects created to manage collisions in worlds. |
| Cursor |
Represents a hardware cursor. |
| Data |
The superclass of all data. |
| Decoder |
An object which can gradually decode a sound file. |
| DistanceJoint |
Keeps two bodies at the same distance. |
| Drawable |
Superclass for all things that can be drawn on screen. |
| EdgeShape |
EdgeShape is a line segment. |
| File |
Represents a file on the filesystem. |
| FileData |
Data representing the contents of a file. |
| Fixture |
Fixtures attach shapes to bodies. |
| Font |
Defines the shape of characters than can be drawn onto the screen. |
| FontData |
A FontData represents a font. |
| Framebuffer |
Off-screen render target. |
| FrictionJoint |
A FrictionJoint applies friction to a body. |
| GearJoint |
Keeps bodies together in such a way that they act like gears. |
| GlyphData |
A GlyphData represents a drawable symbol of a font. |
| Image |
Drawable image type. |
| ImageData |
Raw (decoded) image data. |
| Joint |
Attach multiple bodies together to interact in unique ways. |
| Joystick |
Represents a physical joystick. |
| Mesh |
A 2D polygon mesh used for drawing arbitrary textured shapes. |
| MouseJoint |
For controlling objects with the mouse. |
| Object:type |
Gets the type of the object as a string. |
| Object:typeOf |
Checks whether an object is of a certain type. |
| ParticleSystem |
Used to create cool effects, like fire. |
| PixelEffect |
Pixel shader effect. |
| PolygonShape |
Polygon is a convex polygon with up to 8 sides. |
| PrismaticJoint |
Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint |
Allows you to simulate bodies connected through pulleys. |
| Quad |
A quadrilateral with texture coordinate information. |
| RandomGenerator |
A random number generation object which has its own random state. |
| Rasterizer |
A Rasterizer represents font data and glyphs. |
| RevoluteJoint |
Allow two Bodies to revolve around a shared point. |
| RopeJoint |
Enforces a maximum distance between two points on two bodies. |
| Shader |
Shader effect. |
| Shape |
Shapes are objects used to control mass and collisions. |
| SoundData |
Contains raw audio samples. |
| Source |
A Source represents audio you can play back. |
| SpriteBatch |
Store image positions in a buffer, and draw it in one call. |
| Texture |
Superclass for drawable objects which represent a texture. |
| Thread |
A Thread represents a thread. |
| WeldJoint |
A WeldJoint essentially glues two bodies together. |
| WheelJoint |
Restricts a point on the second body to a line on the first body. |