Modifying Lua |
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__settable
) that will be called anytime a value of a table is changed.
__settable
, if it exists, will override __newindex
.
This is best illustrated below. We want to modify Lua so that the following code will run as shown.
test1.lua
function configmodified(t,k,v) print("Config Modified, call reload") rawset(t,k,v) end config = { maxthreads = 10, minthreads = 2 } setmetatable(config, {__setindex = configmodified})
And the results
D:\code\lua\mod\bin>lua -i test1.lua Lua 5.1.1 Copyright (C) 1994-2006 Lua.org, PUC-Rio table: 00940180 > =config.minthreads 2 > config.minthreads = 3 Config Modified, call reload > =config.minthreads 3 > config.sleepdelay = 100 Config Modified, call reload
The internal code calls metamethods 'tag methods' the base list is located in ltm.h
/* * WARNING: if you change the order of this enumeration, * grep "ORDER TM" */ typedef enum { TM_INDEX, TM_NEWINDEX, TM_GC, TM_MODE, TM_EQ, /* last tag method with `fast' access */ TM_ADD, TM_SUB, TM_MUL, TM_DIV, TM_MOD, TM_POW, TM_UNM, TM_LEN, TM_LT, TM_LE, TM_CONCAT, TM_CALL, TM_N /* number of elements in the enum */ } TMS;
The comment of TM_EQ is pretty important. Since setting a value needs to be high performance, we need to look at this.
The way 'fast' access works is by storing a flag on each table and marking if the flag exists.
Tables are defined in lobject.h
typedef struct Table { CommonHeader; lu_byte flags; /* 1<<p means tagmethod(p) is not present */ lu_byte lsizenode; /* log2 of size of `node' array */ struct Table *metatable; TValue *array; /* array part */ Node *node; Node *lastfree; /* any free position is before this position */ GCObject *gclist; int sizearray; /* size of `array' array */ } Table;
Table.flags is 1 byte, since each flag takes 1 bit, we can have up to 8 'fast access' metamethods. Base Lua comes with 5 setup as fast access, giving us room for 3 more. We will use one of them for SETINDEX. as such
ltm.h - mods
typedef enum { TM_INDEX, TM_NEWINDEX, TM_SETINDEX, // AA - new metatag that is called everytime a value is set, its use disables TM_NEWINDEX''' TM_GC, TM_MODE, TM_EQ, /* last tag method with `fast' access */ ...
We also need to give this new tag a name this is found inside
ltm.c - luaT_init
static const char *const luaT_eventname[] = { /* ORDER TM */ "__index", "__newindex", "__gc", "__mode", "__eq", "__add", "__sub", "__mul", "__div", "__mod", "__pow", "__unm", "__len", "__lt", "__le", "__concat", "__call" };
We will change it to
static const char *const luaT_eventname[] = { /* ORDER TM */ "__index", "__newindex", "__setindex", // AA - Added name for setindex "__gc", "__mode", "__eq", ...
Finally we need to make this code work. Most of the heavy work occurs in lvm.c Standard calls for setting values (not rawset) go through luaV_settable. Lets look
void luaV_settable (lua_State *L, const TValue *t, TValue *key, StkId val) { int loop; for (loop = 0; loop < MAXTAGLOOP; loop++) { const TValue *tm; if (ttistable(t)) { /* `t' is a table? */ Table *h = hvalue(t); TValue *oldval = luaH_set(L, h, key); /* do a primitive set */ if (!ttisnil(oldval) || /* result is no nil? */ (tm = fasttm(L, h->metatable, TM_NEWINDEX)) == NULL) { /* or no TM? */ setobj2t(L, oldval, val); luaC_barriert(L, h, val); return; } /* else will try the tag method */ } else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))) luaG_typeerror(L, t, "index"); if (ttisfunction(tm)) { callTM(L, tm, t, key, val); return; } t = tm; /* else repeat with `tm' */ } luaG_runerror(L, "loop in settable"); }
We will modify this like so.
void luaV_settable (lua_State *L, const TValue *t, TValue *key, StkId val) { int loop; for (loop = 0; loop < MAXTAGLOOP; loop++) { const TValue *tm; if (ttistable(t)) { /* `t' is a table? */ Table *h = hvalue(t); TValue *oldval; // AA -- Have to declare this here // AA - Our new code here tm = fasttm(L, h->metatable, TM_SETINDEX); if(tm != NULL) { if (ttisfunction(tm)) { callTM(L, tm, t, key, val); return; } } oldval = luaH_set(L, h, key); /* do a primitive set */ if (!ttisnil(oldval) || /* result is no nil? */ (tm = fasttm(L, h->metatable, TM_NEWINDEX)) == NULL) { /* or no TM? */ setobj2t(L, oldval, val); luaC_barriert(L, h, val); return; } ...
Now we compile and test. The code at top should now work as advertised.
Do not alter the numbers in LUA_VERSION or LUA_RELEASE! Append a string such as '(Kirk3)' . --lhf
One of the problems with this is that every set takes an additional test this can be mitigated somewhat with the following design considerations.
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There are papers describing the implementation of Lua[1]. See also A No-Frills Introduction to Lua 5.1 VM Instructions[2]. Yueliang[3] (an implementation of Lua in Lua) can also be helpful.
Alternatives to modifying Lua yourself include MetaLua[4] and LuaTokenParsing. You may not need to even modify Lua given Lua's powerful metaprogramming capabilities (see in particular CodeGeneration).